What I did: added a lambert, in the attribute editor i went to color - file - checker texture, then I assigned the new checker texture to my model.
What went wrong: It seems like the checker texture (the original picture) only applies to every face I have. 8x8 black/white tiles are applied to every face. If I move anything in the UV texture editor nothing happens in my perspective view. Which I belive is the whole idea with adding a checker texture.......
I want to be able to control my texture in the UV texture editor, but I can't. Why can I not? Help would be appreciated



thanks
skalman