Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-05-2005 , 05:37 PM
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MAY/JUNE - Noob - Bowring_2002

This Is my first time entering one of these comps and im kinda new to maya but i think it will be a good learning experience for me,
I'm gonna attempt to model a Hammerhead shark
I found this really good pic off google to go by

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# 2 21-05-2005 , 07:20 PM
orgeeizm's Avatar
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Location: union city, ca
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hey man welcome to SM! these challenges will surely increase your skills and dont worry if you have problems, the rest of the folks here will try and helpyou out! looking forward to your start!


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 3 22-05-2005 , 10:26 AM
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I just started to map out the basic shape

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# 4 22-05-2005 , 12:50 PM
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Since Last Post i converted into Poly's and started actually modelling,
i started tackling the fins

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# 5 23-05-2005 , 11:49 AM
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I've Now smoothed out the model and i just have to stich up the vertecies that went astray and then im on to the fun that is UV Mapping
Anyone got any tips on UV mapping as i am REALLY bad at it

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Last edited by Bowring_2002; 23-05-2005 at 07:27 PM.
# 6 23-05-2005 , 06:27 PM
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I decieded to experiment with cel shading effects and made a few quick renders

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Last edited by Bowring_2002; 23-05-2005 at 07:26 PM.
# 7 23-05-2005 , 06:52 PM
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read the rules about the size of the images if u dont want them deleted.... just a tip


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 8 23-05-2005 , 07:30 PM
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Cheers Man for the heads up i didn't relize
I've played around with a fluid surface and added an image plane
Opinions ?

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# 9 24-05-2005 , 01:43 AM
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nice. liking the cell shading. if u ever get some nice underwater fluid effects please let us kno. yea the size is around 640 x 460 or something like that.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
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