Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-05-2005 , 06:49 PM

rendering problem

When I try and render my model the curved cylinders come out all choppy and crooked. Even when i render it in production. The curves arent choppy in the modeling view only in the render.

Any ideas?

# 2 26-05-2005 , 07:59 PM
Join Date: Mar 2003
Location: Manchester UK
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Try resetting your settings ...

# 3 26-05-2005 , 09:21 PM
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Join Date: Aug 2004
Posts: 408
What format is the cylinder in? Splines? Nurbs? Polys?

# 4 26-05-2005 , 09:45 PM
i created it in nurbs, but tried rendering it in poly's as well but still had the same problem

# 5 26-05-2005 , 10:16 PM
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Join Date: Aug 2004
Posts: 408
Click on the object
In the attribute editor click on the (name)Shape tab -- ex: Object_1Shape
Click on the "Render Stats" menu
Make sure "Smooth Shading" is selected

# 6 27-05-2005 , 08:06 AM
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
it's the tesselation of the object. I'm not 100% on this as I don't use nurbs much but it's in the render menu I think go in there and look for nurbs tesselation and you will find you answer.

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