Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-05-2005 , 06:49 PM

rendering problem

When I try and render my model the curved cylinders come out all choppy and crooked. Even when i render it in production. The curves arent choppy in the modeling view only in the render.

Any ideas?


# 2 26-05-2005 , 07:59 PM
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Hmm

Try resetting your settings ...

# 3 26-05-2005 , 09:21 PM
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What format is the cylinder in? Splines? Nurbs? Polys?

# 4 26-05-2005 , 09:45 PM
i created it in nurbs, but tried rendering it in poly's as well but still had the same problem


# 5 26-05-2005 , 10:16 PM
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Join Date: Aug 2004
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Click on the object
In the attribute editor click on the (name)Shape tab -- ex: Object_1Shape
Click on the "Render Stats" menu
Make sure "Smooth Shading" is selected

# 6 27-05-2005 , 08:06 AM
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it's the tesselation of the object. I'm not 100% on this as I don't use nurbs much but it's in the render menu I think go in there and look for nurbs tesselation and you will find you answer.

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