Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 27-05-2005 , 10:26 AM
Registered User
Join Date: Feb 2005
Posts: 57


Does anybody have any general advice on using Polygon Booleans correctly. I have found them quite tempermental, and I don't know why, which means when I use them it is basically hit or miss. Sometimes it works, but often I end up with the objects just dissapearing. I don't know why this is, but is there any reason I should know, like something I am doing that I should stop. I have read the help files to no avail, and was just wondering if anyone had any tips for working with booleans.

thanks alot


# 2 27-05-2005 , 11:41 AM
ckyuk's Avatar
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
The most common cause is that one or more verts isn't inside the second object.

# 3 27-05-2005 , 03:41 PM
mhcannon's Avatar
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Couple other things.

- insufficient interpenatration so that vertices from both objects are too close for a safe calculation

- bad geometry (non planar, non manifold, flipped normals)

- open faces

AIM: mhcannonDMC

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# 4 27-05-2005 , 03:42 PM
Alan's Avatar
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
make sure you delete history too

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