uv map doesnt resemble model at all
Ive watch the door testuring tutorial and i understand it and all, but when i make a model from a cube and open it in the uv texture editor, see the image below.
basicly all its doing is giving me the 6 faces of the original cube, with a few extra random lines.
could someone please explain to me how you would get the uv map to resemble the model. The one in the door tutorial was all neat and easy to understand, but i have no idea how the author got it like that.