Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-06-2005 , 12:12 AM
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Join Date: Apr 2005
Posts: 28

uv map doesnt resemble model at all

Hey.
Ive watch the door testuring tutorial and i understand it and all, but when i make a model from a cube and open it in the uv texture editor, see the image below.

basicly all its doing is giving me the 6 faces of the original cube, with a few extra random lines.

could someone please explain to me how you would get the uv map to resemble the model. The one in the door tutorial was all neat and easy to understand, but i have no idea how the author got it like that.

thanks

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# 2 04-06-2005 , 12:57 AM
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Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
AHHH, I remember when I encountered this problem. Basically, what you have to do is something called mapping. Since your UVs are actual cordinates, you need to organize them into something you can see. I highly recomend mckenly's other texturing tutorial. (on his .net site). It goes through basic planar mapping, and it gives alot more detail than anyone could in just text. It really is quite simple, its just hard to make it look good (texturing that is).

Here is the link to his website.

https://www.mtmckinley.net/

Edit: You will need some sort of .rar uncompressor. And it is under his tutorials -> modeling -> polygon texturing section.


Last edited by alienscience; 04-06-2005 at 01:03 AM.
# 3 04-06-2005 , 09:03 PM
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Join Date: Apr 2005
Posts: 28
ok, thanks for the reply, ill take a look at that tutorial

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