Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-12-2010 , 03:19 PM
Registered User
Join Date: Oct 2010
Posts: 147

normal map and uv map 2011

hi good day every1
i facing a serious problem while i am doing for my col project,
after i finish my robot modeling
i starting to do a texturing on my robot but after i done texture it looks so ugly..
then i try do some research on texture tutorial
it contain tutorial like uvs, normal map, texture skill with ps.
i wonder how to do a perfect texture it it like 1st step is uvs continue v normal and last stepis texture on it??
can u all pls help me
thks in a million user added image

# 2 13-12-2010 , 03:49 PM
Nilla's Avatar
Join Date: Jun 2009
Location: Prague
Posts: 827
Hey omegaend,

Why don't you try watching Mike's free tutoral on normal mapping a brick wall.
It's really good and goes over a lot of different things, it covers a bit on UV tools as well so it might be enough to get you started and giving you a bit more of a clue. We have a lot of texture painting in photoshop as well, it's in the shading and texturing section.

Hope it turns out well,

# 3 13-12-2010 , 03:53 PM
Registered User
Join Date: Oct 2010
Posts: 147
thks Nilla i will try to look on it
and appreciate it much^^

# 4 13-12-2010 , 04:39 PM
ctbram's Avatar
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I have not seen your model. Does it require a normal map? Normal maps are used to give the illusion of depth similar to bump maps. They are typically used in a modeling workflow moving from a super hi poly sculpt mesh to a low poly modeling mesh + normal maps.

The site has a number of excellent tutorials on laying out uv's. It's not always necessary to UV every single piece as basic materials and procedural shader networks can be used in many cases unless you intend to paint every part by hand.

If your model does not require normal mapping then the workflow would be as follows -
Build the mesh, assign materials, uv layout, texture paint.

"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 01-02-2011 at 04:43 PM.
# 5 15-12-2010 , 04:27 PM
Registered User
Join Date: Oct 2010
Posts: 147
hi ctbram.. actually i don have idea about uvs.. i saw some of tut they using normal maps make more realistic... i still new to mapping skill or unfold technique....even texture modeluser added image

# 6 30-01-2011 , 06:59 PM
Registered User
Join Date: Jan 2011
Posts: 35
Hi omegaend, I know your pain, I'm having a hard time textures and shaders as well, I still need to understand UVS better and how to work with them.

# 7 01-02-2011 , 07:34 AM
Registered User
Join Date: Oct 2010
Posts: 147
hi vortex this is pain through all over my over body and my head keep spining n spining........user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads