Here it is, my medical fear / loathe scene. Total it is 3574 polygons. It's all mapped out and textured. Lighting consists of a point light above the bed with a soft cone and a spot light behind the door. I also experimented with just a tad of depth of field, this was my first time truley lighting a scene up and enjoyed every minute of it.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Well heres mine, about 25,000 polygons, guy, fully rigged and stuff. The story is that the guy had a party before the third shift when he works. So he has a bunch of beers with some friends. He manages to gulpdown 9 bottles, and now he is a bit tipsy. So he starts working and then he cuts his hand off and fainghts from the pain. So that is where you see the scene from.
EDIT: I just learned how to count this afternoon. He had 8 bottles, not 9.
Last edited by MattTheMan; 01-09-2005 at 12:31 AM.
Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
HERE IT IS!!!! FINALLY!!!!
Poly Count: About 350000 polys.
Renderer: Mental Ray. Cartoonish Look.
Lights:-1 Point Light
-2 Ambient Light
-1 Volume Light
This poor monkey is being transfered from the Zoo to an animal testing lab. My goal was to create an outdoor, daytime, jungle-like atmosphere. I used a little light fog and yellowish lights to make it seem hot and humid. I only used photoshop to create the textures but didn't touch up the render because, hey, this is Maya! Thanks for checking it out!