Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 09-09-2005 , 08:08 PM
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here they are, i made this yesterday night to help me modeling zabel zarock user added image

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# 17 09-09-2005 , 08:09 PM
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and his back and guitar:

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# 18 09-09-2005 , 11:27 PM
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i have begun modeling the face

# 19 09-09-2005 , 11:29 PM
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i forgot it again:headbang: :headbang: :headbang: :headbang:

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# 20 10-09-2005 , 05:45 AM
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nice start user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 21 10-09-2005 , 12:48 PM
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allways move forward!

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# 22 10-09-2005 , 01:38 PM
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say cheese!

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# 23 11-09-2005 , 10:36 AM
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<< A French guy who have some problem in english but who have to live with >>
---------------
<a href="https://www.kiveun.com">My Website : https://www.kiveun.com</a>
---------------
<a href="https://forum.simplymaya.com/showthread.php?s=&postid=181609#post181609">My Challenge Jan/Fev (Unfinished)</a> - <a href="https://forum.simplymaya.com/showthread.php?s=&threadid=20643">My Challenge Mar/Apr (Unfinished)</a>
<a href="https://forum.simplymaya.com/showthread.php?s=&threadid=21564">My Challenge May/June (Finished)</a> - <a href="https://forum.simplymaya.com/showthread.php?s=&threadid=22191">My Challenge July/Aug (In Progress)</a>
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<a href="https://forum.simplymaya.com/showthread.php?s=&threadid=22155">W.I.P : Little Greek Place</a>
# 24 11-09-2005 , 06:00 PM
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thx, man i really owe u oneuser added image

# 25 11-09-2005 , 06:31 PM
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well, I've finished modeling the back and the part of the chest that is outside that hole
i have done 3 fast renders:
1st one: front view

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# 26 11-09-2005 , 06:36 PM
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2nd view:
and btw its low poly, unsmoothed

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# 27 11-09-2005 , 06:37 PM
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last one, it's back

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# 28 11-09-2005 , 06:59 PM
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I really like how this is looking, and it looks like a fun character to model user added image

How many tris are you at?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 29 11-09-2005 , 08:27 PM
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sorry but, what does "tris" means?
...... i cant find my english dictionary........ :headbang:

# 30 12-09-2005 , 12:16 AM
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The model is looking good so far.

The previous post refers to triangles, as in how many triangles make up the model. You can find out this # by turning on the heads up display in maya and looking at the triangles there.

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