Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 16-09-2005 , 11:40 AM
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Originally posted by vladimirjp
try edit poly>normals >set to face.

doesn't change anything.

# 17 16-09-2005 , 07:12 PM
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Join Date: Aug 2005
Posts: 15
Hi!

I finally got it working in a quite complicated way:

when i combined some black objects, they turned back to gray, so I just created a dummy poligon cube (or whatever), combined it with the headlights and finally extracted and deleted the cube.


cya
m0m0

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