Maya 2020 fundamentals - modelling the real world
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# 1 13-10-2005 , 05:50 PM
Cole_Composer's Avatar
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Join Date: Oct 2005
Posts: 7

Help Me Finish My Lion

So I modeled a lion's head which will be an animated logo (he just roars and shakes his head.)

I want the texture to look like stone, but for some reason the texture doesn't map onto the model correctly all over. The texture looks right everywhere but his forhead, which looks stretched. Now I honestly don't know nearly enough about UV mapping and texture placement, but is there an easy fix to this problem? Something I can do to the verts or faces to make them not stretched my texture in this region?

Thank you for your help. I gotta finish this lion soon!

- Cole

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# 2 14-10-2005 , 09:08 AM
Alan's Avatar
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Location: London, UK
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you have to adjust them in the UV texture window to remove the stretching. Try some manual movement of te Uvs coupled with the relax UVs tool.

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# 3 17-10-2005 , 03:32 PM
Cole_Composer's Avatar
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Join Date: Oct 2005
Posts: 7
Thanks for giving me a direction! user added image I'm exploring the UV texture editor right now.

- Cole

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