This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Cool! Is that all being programmed? I mean ... you using languages and such? C++? Whoa, that must be almost a daunting task! Keep on it! You´re already far with that starfield
So keep on it! I made a starship but I never posted it. Let me see if I can find it in my HD. See you around.
btw: What would be the maximum polygon count for your starships? (Just to know If I can bevel)
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