Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 76 29-11-2005 , 07:39 PM
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a second word - wow user added image


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# 77 30-11-2005 , 04:13 PM
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Thank Magicsy & Tickle for the Wow !
not sure it deserved it but makes me feel I am going in the right direction user added image

Im working my way down the model slowly...
I have completed the speakerlight texture and also textured the speaker cover abd added the lighting effects from the startlight at the bottom center.

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# 78 30-11-2005 , 05:04 PM
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just a suggestion not sure how youd go about it but the lower part especially the wood bits look a little flat.
maybes a backlight with high intensity might bring the curves out more.
hope this helps user added image

# 79 30-11-2005 , 05:06 PM
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Hmm thanks for that ..I know what you are saying and it might need some attention but for now this scene is a basic render with not much in the way of lighting ect so the final render might look different.

# 80 30-11-2005 , 05:12 PM
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very true its amazing what results u get from lighting gotta be the most important aspect.
Good luck anyways. user added image

# 81 30-11-2005 , 05:15 PM
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nice job so far! glad to see it coming together well. user added image

# 82 30-11-2005 , 09:14 PM
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Thanks for the encouragement Mike, I was a little worried about this as I have never actually successfully textured a model to date..lol

# 83 01-12-2005 , 03:50 AM
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You've done an awsome jobe with the texturing!user added image

# 84 01-12-2005 , 06:46 AM
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Nice work. I only have one crit/suggestion. The tesselation on the arch of the jukebox is a little low, so you're getting a stepped curve. It's not a big deal, but for the realism thing it just pulls my attention to the edge and spoils the effect. Other than that, excellent.

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# 85 01-12-2005 , 08:53 AM
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very nice, besides from the tesselation mentioned, that really jumps to the eye.. but fine work ..

keep it up !


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# 86 01-12-2005 , 10:20 AM
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thanks guys ..I am aware of the tesselation but it's not a problem when I smooth those parts,just not smoothed for these update renders for speed.

# 87 03-12-2005 , 12:57 AM
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I'm not happy at all with this render , but it took so long to knock out I am going to post it anyway if only because I smoothed the light so the tesselation is ok ..hehe

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# 88 03-12-2005 , 08:55 AM
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hey looking good man i have a idea.
i was wondering what a render would look like if u just used the neon lights round the jukebox or whatever there called.
To light the scene. i dont know but i think it could work. user added image

# 89 03-12-2005 , 06:40 PM
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nice render jsprogg user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 90 04-12-2005 , 10:42 PM
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Thought I would test out a scene..not sure I like it but it's a start I suppose.

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