My problem involves realistic motion, painted weights ghosting, and geometry mishaps.
Take a look at the rig below. The clustered spine Spline IK do not allow sufficent movement in bending forward. I am curious as to whether or not a better IK setup should be used (and how I go about setting it up). (off note: is there an efficient way to set up wrist dynamics and movement?)
Geometry mishaps are my next problem. When pulling the IK handles with the IK Setup for the arms (connected from Shoulder to Wrist) to the desired position, the shoulders dislocated/break and the geometry screws up. I think it might involve the vectors, but I am not entirely sure.:headbang:
Lastly, I am getting some weird weight painted ghosts. Select joints have the ability to move other parts of the mesh. When going back and looking at the affected areas, I can see no painted values. After flooding and repainting, the joints still ghost other parts of the mesh. Just curious if anyone had ever had this happen to them.
![Confused user added image](images2/smilies/confused.png)
If you need any more pics, dont hesitate to ask.
![user added image](https://utdallas.edu/~djh022000/snake_skeleton_a.jpg)
![user added image](https://utdallas.edu/~djh022000/snake_skeleton_b.jpg)