Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-01-2006 , 06:25 AM
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Newbie here - medium poly wolf

I decided to try my hand at making a current-gen console quality wolf, and this is what I have so far. Also, I'm new here! So it's nice to meet you all, and I look forward to talking with you all and sharing work with you all. If you have any suggestions or comments, please feel free to post them - I'm definitely open to critique as to how I can make this furball look better. =)

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# 2 10-01-2006 , 10:38 AM
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its looking good!
you are not a newbie anymore user added image


Last edited by Angalid; 10-01-2006 at 05:06 PM.
# 3 10-01-2006 , 10:45 AM
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Really nice shaped wolf.
Geometry is very clean,great job,but keep going!
Wellcome to the club!


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# 4 10-01-2006 , 11:37 AM
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nice shape and good use of polys user added image

You should duplicate the head/shoulders and enter the current competition with a high poly head version.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
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# 5 10-01-2006 , 12:39 PM
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good shape! but i think the have some triangle (polygone) around the eye and the mouth ?


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# 6 10-01-2006 , 02:28 PM
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nice clean model, but kinda bow legged on the front

# 7 10-01-2006 , 05:51 PM
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I'm gonna have to go with jhubbard on this one, something just doesnt look right with the front legs. Excellent job overall.


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# 8 11-01-2006 , 05:06 PM
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Good work bigdrew, you should definately enter the jan / feb competition. Not sure about the legs without seeing another view, but something is not quite right.

# 9 11-01-2006 , 06:57 PM
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Very nice so far, can't wait to see him textured after you've finished tweaking the model user added image

What size texture do you plan to use?

# 10 13-01-2006 , 05:22 AM
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Hey, sorry for the delayed response - I'm including some new screens of this guy, so please let me know what you think. =)

To answer - I'm trying to keep him under 2500 triangles, so that he's a console ready (console-broken?) character model. I'm going to be adding a texture and specular map to him as well - if I have time for it, a normal map, too. All of which will be 512x512.

Thank you all again for the warm welcome and for looking at my wolf. Take care!

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# 11 13-01-2006 , 05:23 AM
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Here's a closeup of his face - I'm learning how to do edge-looping, so please feel free to share any advice or critiques you may have. Thanks again!

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# 12 13-01-2006 , 05:24 AM
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And here's *pardon the pun* the end. =)

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# 13 13-01-2006 , 10:41 AM
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I'm messing with edgeloops on a polar bear head in the competition (similar in shape to your wolf's head) and it is a bit tricky to forget about human face edgeloops.

I've just had a try on your head as I think the back of the mouth area might not deform too well in animation. It's not perfect as I'm learning as well but its just another idea to look at user added image

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 14 13-01-2006 , 02:04 PM
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Thank you!! That helps out a *lot* - I'll post more as I complete it. Good luck on your polar bear!

# 15 13-01-2006 , 02:18 PM
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Yeah,

That looks good, there seems something wrong with the front legs, but the geometry looks OK, maybe the lower knee area is back to far and need to be a little more upright.

Ignore the earlier tri comment. You will always end up with tris on you models, esp. organic, just keep it to a minimum. user added image

Other than that great start.


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