I decided to try my hand at making a current-gen console quality wolf, and this is what I have so far. Also, I'm new here! So it's nice to meet you all, and I look forward to talking with you all and sharing work with you all. If you have any suggestions or comments, please feel free to post them - I'm definitely open to critique as to how I can make this furball look better. =)
Hey, sorry for the delayed response - I'm including some new screens of this guy, so please let me know what you think. =)
To answer - I'm trying to keep him under 2500 triangles, so that he's a console ready (console-broken?) character model. I'm going to be adding a texture and specular map to him as well - if I have time for it, a normal map, too. All of which will be 512x512.
Thank you all again for the warm welcome and for looking at my wolf. Take care!
That looks good, there seems something wrong with the front legs, but the geometry looks OK, maybe the lower knee area is back to far and need to be a little more upright.
Ignore the earlier tri comment. You will always end up with tris on you models, esp. organic, just keep it to a minimum.
Other than that great start.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)