Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-03-2012 , 06:53 AM
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UV hi poly to lo poly attributes

Ok I have a highly detailed model and have layed out its UV...now when I transfer the UV attributes to a lo poly model...the UV's are upshit...now is this the way it should be done and the lo poly messy UV doesnt matter? need some guidance. I need to have the high detail after texturing on the lo poly...I assume I am doing this correctly? This is for a game so I need the normal maps etc etc ad nauseum....

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 2 02-03-2012 , 07:51 AM
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# 3 02-03-2012 , 08:03 AM
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thanks dave....I bloody forgot I even had this tut LOL. The thing is I needed to UV the hi_poly as thats the one with all of the texture detail....confused now.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 02-03-2012 , 08:07 AM
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I think you do a projection of the mesh from the hi rez model not the UVs........dave




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# 5 02-03-2012 , 08:10 AM
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aaahhhhhhhh maybe thats it....but I still have to UV the hi res...thats got to be textured..then UV the lo res and project the normals, diffuse spec etc from the hi res to lo res...having to UV both is a pain in the arse!

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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