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Old 16-01-2006, 04:49 PM   #1
farbtopf
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Default loop movie texture

hi, I have a 46frame movie texture in maya 6.5 I would like to loop. I already created a massive movie file by pasting and adding the file to itself in quick time. But having a 260mb .mov cannot be the sollution, especially because I need something quite long now.
I tried to modify the expression attached to the frameextension of my texture.
I don't have maya on this machine, but my epression attemt was someting like this:

movie01.framextension = frame;

if (frame < 46)
movie01.framextension = 0;

I tried to tell maya to jump back to the start of my movie after it is done, but It didn't work and I am not relly good with maths (to be precise I am an idiot)

So I'm asking you guys for help and to laugh at my pathetic expression

I also put this thread in the mel and programming forum since i didn't really know where it belongs to

thanks for any help!
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Old 20-01-2006, 02:33 PM   #2
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funny to answer my own question. But the screaming and yelling at the screen finally helped:attn:
So for anyone who has the same problem here is a sollution. The trick is to work without an expressin. So you delete the default expression maya attaches to the frame extension.
Next you keyframe the frame extension, put the first keyframe where you want your clip to start and the last one according to the number of frames your clip has.
Then open the graph editor select the frame extension curve and set it to oscilate or infinity.

have fun
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Old 24-01-2006, 09:19 PM   #3
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thx for sharing!
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Old 25-01-2006, 09:50 AM   #4
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welcome!
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