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# 1 23-02-2006 , 06:12 PM
geinarm's Avatar
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Location: iceland
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small problem - warning message

When I´m workin on maya there some times comes a warning message that says "out of memmory" after that the only thing I can do is shut it down and I lose all my work.
Wat dos that mean and how do I stop it?
(I dont think this has any thing to do with the history bulding up, I delete it every few minutes)

# 2 23-02-2006 , 06:57 PM
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Location: Boston, MA
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the same thing happens to me, especially when i render high res depthmap shadows, its annoying!


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 26-02-2006 , 08:54 PM
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Always hapens to me when I´m working on a UV map. I´m going crazy, I cant get any thing done.
:headbang:

# 4 26-02-2006 , 10:34 PM
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My expierence with this problem started on my computer started when I began using MAYA. It ended when I put a LOT of memory in the computer . . . . 523,726kb . . . . 3D takes a lot more memory than other applications . . . . A very good video card is very helpful too. . .


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 5 26-02-2006 , 10:43 PM
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Out of Memory = not enogh RAM to support what you are doing

I have 2 GB memory, and I managed to crash it on purpuse (just to test its limits) with a very complex MR Render.

2 gb is VERY hard to crash... i figured out the minimum for me is:

at least 20 mental Ray Area ligts, each with sampling or at least 20-20

combined with over 3 million polys

2000 GI Accuracy

6000 FG Rays - 5 secondary diffuse bounces ( i know, there is no need for 2ndary diffuse bounces with GI)

Each light had Ray Traced Shadows- 256 rays, 15 trace depth

Each light casted 100,000 photons each for caustics and GI, with exponent of 0.5

And that rendered 4/5 of the image in 27 hours, and then decided to run out of memory.


Live the life you love, love the life you live
# 6 27-02-2006 , 04:33 PM
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I have 2 gb RAM and I crash it again and again just by moving a few UV´s. wery weard

# 7 27-02-2006 , 06:38 PM
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Mine gives up the ghost with a big displacement map!

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