This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If you want a reall easy way round get a sky image off the internet via google, create a nurbs or poly plane move it to the back if the scene and scale it so it fills your render camera's resolution gate, then add the image to it via a new material
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