Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-04-2006 , 11:03 PM
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guess how many polys!

ok, new game, you guess how many polys are in a model, anyone can post a different model up when someone guesses this one!!!
keep in mind, they must be your models, this is mine!

guess how many polys!

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# 2 25-04-2006 , 11:41 PM
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20,000 polys


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# 3 26-04-2006 , 01:05 AM
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its a ZBrush with at least 150,000


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# 4 26-04-2006 , 01:13 AM
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no, im sorry user added image


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# 5 26-04-2006 , 02:42 AM
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about 800-1000 poly's with one hell of a bump?


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# 6 26-04-2006 , 10:57 AM
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correct, i used a great normal map


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# 7 26-04-2006 , 12:08 PM
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aww... crap. good one! user added image


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# 8 26-04-2006 , 01:19 PM
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v. clever

wheres the next model?


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 9 26-04-2006 , 07:33 PM
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anyone can post one, i will post one in a little while, if no one else does


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# 10 26-04-2006 , 08:09 PM
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guess this one(it does have a normal map, but still guess the polycount, normal maps make this harder, lol)

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# 11 26-04-2006 , 08:51 PM
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30,000?


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# 12 26-04-2006 , 08:55 PM
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and I have one- the texture spice it up a bit.

Hint- it is a low poly game model

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# 13 26-04-2006 , 09:41 PM
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1492?


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# 14 27-04-2006 , 12:03 AM
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higher


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# 15 27-04-2006 , 12:56 AM
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5612?


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