Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-05-2006 , 01:25 PM
marcusenberg's Avatar
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append to polygon tool

hey iam currently doing a female head but am having problems with the aapend to polygon tool, when i have combined 2 polygon objects the append tool twists the surface while i make this and i have no idea why. ive used it a lot before but that has never happened. Anyone know whats wrong?

attached images as welluser added image c below

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# 2 09-05-2006 , 06:08 PM
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turn backface culling on.
The reason you're getting this is because your normals are facing in opposite directions. If u turn backface culling on(under custom polygon display) you'll be able to see which normal are facing you and which aren't. Then all u have to do is reverse the ones that are incorrect.

# 3 10-05-2006 , 01:31 PM
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thank you errethakbe problem solved user added image

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