Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-06-2006 , 10:19 AM
S3rj_T4nKi4n's Avatar
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prob: texture is stretched


# 2 08-06-2006 , 12:05 PM
gster123's Avatar
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How did you create the texture? was it a procedural texture or UV'd?

# 3 08-06-2006 , 12:51 PM
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the texture is a simple jpg ...

the prob is, I know how to use the uv texture editor for polygon objects but not for nurbs...

now I know 1 way how to solve the prob, but its not the right 1 ... nurbs => convert => polygon ...

but I dont want it that way, cuz I know thers an other user added image

# 4 11-06-2006 , 10:35 AM
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What do you mean with there's another way?
Either you use you convert from nurbs trick or you use a proper uv map for polygons. Of course you could always use automatic mapping but that's not gonna give you a seamless UV map.

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