Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-08-2006 , 10:35 AM
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Join Date: Aug 2006
Posts: 2

Duplicating models help!

hi, i started a human model and here i am:

i need to duplicate the leg and the arm at a 180 degree how to do, i tried to do ctrl+d and then rotate it but dont work for the leg, i know im a newbie at maya so please keep it simple with me user added image
user added image

thanx for help

also( how to export my owrk from maya to Zbrush2 for a better model tweaking.


Last edited by Win3D; 14-08-2006 at 10:37 AM.
# 2 14-08-2006 , 11:29 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
it´s very simple. you can´t just rotate, you need to mirror the leg. mirroring means scaling the leg around the axis it is pointing along. if Z is your front axis and X is the side-axis you have to duplicate with scale with -1 0 0.

make sure you have a clean mesh in the end. after flipping the geometry you perform a freeze transformation. be aware taht this flips the normals to the inside, so perofrm a flip normals operation afterwards. combine and delete history. also have a look into the hypergraph and delete all blind nodes. then export in OBJ format.


everything starts and ends in the right place at the right time.
# 3 14-08-2006 , 12:41 PM
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Join Date: Aug 2006
Posts: 2
how to export in obj format ?
i clicked on Export ALL then from the window it was the folowing extentions: .ma .mb .mov mentalray. .fbx

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