Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-08-2006 , 12:08 AM
kavelle's Avatar
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Join Date: Jul 2006
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how to position bones without effecting their children

After rigging my character, I realized that one of the bones isn't in the correct place. I want to move the bone to the correct place, WITHOUT effecting the character and the child bones.

In other words, How do I move a bone without moving its children with it??

Short of un-linking them, then linking them back again...


Thank you!


# 2 22-08-2006 , 09:34 AM
arran's Avatar
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Not sure, as I am not by my computer at the moment, but I think you need to press Insert. That should allow you to move the joints individually. As far as I know you can't move the 'bones'.

# 3 22-08-2006 , 10:32 AM
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Join Date: May 2005
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yes, with the joint selected and the move tool active, press the insert key (home on mac). the tool will change, and you'll be able to move the joint (or rotate, scale, etc) without affecting the child joints.
you cannot move the "bones" or connections between the joints themselves, however. just the joints.

# 4 23-08-2006 , 08:12 AM
kavelle's Avatar
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Ah, cool, just what I was wanting. I should have known it would be the insert key... I use it all the time for pivot points.

Thanks guys.

~Peace.


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