FK Bones stretching
Hello folks, I must admit that I really don't know what I'm doing with rigging in Maya and i keep getting stretchy bones when I try to do my IK/FK switch and that results in the bones stretching to create a linear interpolation instead of an arc... here's a quick sketch to show what I mean.
the problem is probably that I am using a parent constraint in order to get the position as well as the orientation of the secondary FK and IK setups.
Does anyone know how to fix this and still allow me to pass on the position to the full IK/FK switch setup or is scripting necessary?
Edit: oh yeah, as a temporary fix, I'm only parent constraining the root bone and leaving the rest with only orient constraints on them, but that may leave me with problem later. So I'm curious about an answer still
Last edited by Funky Bunnies; 18-03-2006 at 06:49 PM.