Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-09-2006 , 03:00 AM
Registered User
Join Date: May 2006
Posts: 1

Vertex World Position?

i've recently made the switch from 3d max to maya, what i was use to was the ability to select a vertex and enter the world position in the move tool to move it to where i want, is it possible to do this in Maya?

i have had a look with the move tool and haven't been able to find a place where i can see and enter world coordinates when a vertex is selected, is there such a option in maya?

thanks

# 2 28-12-2011 , 05:45 PM
Registered User
Join Date: Dec 2011
Posts: 1
how can import maya models ito UDK as map?

# 3 28-12-2011 , 06:50 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988

what i was use to was the ability to select a vertex and enter the world position in the move tool to move it to where i want, is it possible to do this in Maya?

You can do this by using the component editor. Window>General Editors>Component Editor. Select the "Polygons" tab. There you'll get the vertex.x, y, and z positions in world space. Select the vertices that you'd like to edit, and they'll show up in there.

Hope this helps.


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads