Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-09-2006 , 03:00 AM
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Join Date: May 2006
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Vertex World Position?

i've recently made the switch from 3d max to maya, what i was use to was the ability to select a vertex and enter the world position in the move tool to move it to where i want, is it possible to do this in Maya?

i have had a look with the move tool and haven't been able to find a place where i can see and enter world coordinates when a vertex is selected, is there such a option in maya?

thanks

# 2 28-12-2011 , 05:45 PM
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Join Date: Dec 2011
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how can import maya models ito UDK as map?

# 3 28-12-2011 , 06:50 PM
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Join Date: Feb 2004
Posts: 2,988

what i was use to was the ability to select a vertex and enter the world position in the move tool to move it to where i want, is it possible to do this in Maya?

You can do this by using the component editor. Window>General Editors>Component Editor. Select the "Polygons" tab. There you'll get the vertex.x, y, and z positions in world space. Select the vertices that you'd like to edit, and they'll show up in there.

Hope this helps.


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