Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-09-2006 , 07:42 AM
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Human head

Hello folks,

I thought it was about time i tried to make a human head, I got some head reference shots from 3D.sk, the best site that I found for human referance, and will post my progress as and when I have some.

Regards,

Mat.

# 2 22-09-2006 , 11:35 AM
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Cool, Matt.

Join the waggon!

Im trying to gather reference myself at the mo for my problem areas!

Good luck!

# 3 22-09-2006 , 11:38 AM
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cant wait to see something lol i mean your progress .... I can provide great reference pics ..actually best human head to either one of you . ..


I will take pics of me lol


user added image

# 4 23-09-2006 , 04:58 AM
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Hello folks,

mmoore, thanks for the offer but ... erm... no thanks!! Gotta smile!!

gster, I'll take a look at your thread after I make this post, good luck!

I made a proper start on her today and here's my progress. So far I'm pretty pleased, obviously there is plenty to do but your thoughts are always welcome.

Cheers,

Mat.

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# 5 23-09-2006 , 05:27 AM
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hahha of course you pick a woman lol but i do agree it is better ....

love the progress so far ..looking good ...

really clean so far too


Last edited by mmoore5553; 23-09-2006 at 05:31 AM.
# 6 23-09-2006 , 06:40 AM
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Keep it up Matt. How are you modeling Box or Poly by Poly?

One tool that I used that I found really good is the poly sculpt tool with the auto smooth on to create nice smooth geometry.

I only really used it once I had the basic shape of the head down with the loops etc.

Cheers

Steve

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