Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've posted a screen shot.
I'm modelling a car. The right is the original polygon. X axis is left, Y is top and Z axis is front.
When I duplicate the car I have the resulting polygon as shown on the left. (I've moved it to the left so that they are not on top of one another). As such, I can't get a whole car.
First select base model and and do Freeze transformations it in modify menu and select base againtthis do center pivot model and now press insert key on keyboard hold down x button to span to grid move point to center scene where drak black line intersect his will help u
"The secret of creativity is knowing how to hide your sources."
Albert Einstein.
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