Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 29-10-2006 , 05:54 PM
publicFunction's Avatar
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BE aware that if you export to 3ds then all your models will triangulate.

As I stated above the FBX format is the way forward, max maya and XSI all support this... Its free and cheap, but u still need max user added image...

Or you could pay out over $2000 for Deep Exploration that converts 99% of files to 99% of other files...


Chris (formerly R@nSiD)
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# 17 29-10-2006 , 06:39 PM
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if i converted them could i make them quads once they are in maya?

Also, can you explain again what and where i would find FBX?
Is it a plugin or script or something?

Thanx again

R@nSID


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# 18 30-10-2006 , 04:13 PM
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FBX is a plugin by Alias (RIP), have a look in https://www.the-area.com to get a copy for Max and Maya.

Also you could quad it once its back in Maya, but it will be difficult and time consuming as it may miss quite a lot of the geometry.


Chris (formerly R@nSiD)
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# 19 30-10-2006 , 07:25 PM
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Hey mr. pix, I've found this tool ( Milkshape 3D If I remember correctly it was only $25 dollars. ) extremly useful for converting file types between packages. Just download a model from turbosquid, load it up to Milkshape and export to .obj. Then import to Maya.


...and that is how I saved the world.
# 20 30-10-2006 , 10:13 PM
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really?

Thats superb. Thanx Dockode! I'l bookmark it and try it. Its only $25 after all.

And thanx again R@NSID


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those who succeed are only the failures that never gave up.

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# 21 31-10-2006 , 12:33 AM
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Your quite welcome.


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