Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 28-12-2006 , 10:34 AM
Minstrel's Avatar
Join Date: Nov 2002
Location: Made in Spain
Posts: 422

blend shapes

I started watching the low poly animation tutorial (the first video) and noticed how the head is detached from the rest of the body to do the blend shapes. Can it be done with the full body? So if i have a full body I would have to cut the head off to do blend shapes for the head? I am guessing its a performance issue or something.


# 2 28-12-2006 , 10:39 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
IF you have a full body you will have to make your blends full body as well.. I think their might be way around it but cant think of it ATM.

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
# 3 28-12-2006 , 11:41 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Its best to detach the head for this type of work for sure...

For example Sculpting 30 facial expressions with the body intact is a bit much (LOL) Keep it light...


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