Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-03-2004 , 03:38 PM
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Join Date: Feb 2004
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Rigging with blend shapes

I wonder if anyone can help me. I am new to Maya and experiencing some problems when attching a blend shape surface to my character rig.

I have a character all rigged up and Iam now creating the blend shapes for some facial animations but everytime I move the blend shape slider to animate the character surface moves back to the position it was in when duplicated.

I then decided to dettach all surfaces, create the blend shapes and then skin the character to the rig. This solved the moving back problem but just created other problems though - now when I rotate the joints the surface stretches and deforms out of shape.

Is there a general rule of thumb when using blend shapes with a character rig?

Please help????

# 2 26-03-2004 , 08:49 PM
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