Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 31-12-2006 , 09:33 PM
Join Date: Feb 2006
Posts: 1,937

materials and render question

hey guys, well im re-modeling my ipod again because im not satisfied with it but just having alittle abit of a problem, just wondering if any of you guys would know what type of material or render settings i should use to get the same result for these individual things,

1: the bottum of the ipod(shadow)
2: the soft plastic feel of the green part

thanks, marlon

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# 2 01-01-2007 , 02:13 AM
Join Date: Aug 2005
Location: Houston
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do u have one of your rendering shots to take a look at?

# 3 01-01-2007 , 03:01 AM
NeoStrider's Avatar
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Location: Cleveland, Ohio (USA)
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well the green portion of that ipod mini is made of metal, and we can't see the bottom of the ipod, so i don't know what 'shadow' you're talking about.

as for what material to use to emulate it? i'd use a blinn with a mid-to-high eccentricity value and a low-to-medium specular rolloff value.

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# 4 01-01-2007 , 11:53 AM
Join Date: Feb 2006
Posts: 1,937
@ mar_one - i havnt really rendered anything with material/color, just modeled it out.

@ neostrider - thanks for the material/emulate information, ill try it out. as for the shadow i mean like on the plane. i think i should of said floor reflection :p sorry if i cant be more specific, heres a picture:

thanks for the respond guys, marlon

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# 5 02-01-2007 , 02:49 AM
puashey's Avatar
Join Date: Nov 2006
Location: Edinburgh, UK
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hmm I'm interested in this "mirror effect" as well. i know how to do it in photoshop ; )

well for sure you have to make nurb plane, put it in bottom of your model. distance between should be very little.
after that you have to change attributes of plane material (dont remember name) to kinda glassy one. it will reflect nearby objects on plane surface.

# 6 02-01-2007 , 03:16 AM
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Use a blinn shader, default values should work with a slight adjustment in the reflectivity, and some reflectivity blur on it should do the trick.

Your probably gonna have to do a few test renders to get it rith though

"No pressure, no diamonds" Thomas Carlyle
# 7 02-01-2007 , 03:54 AM
petrol's Avatar
Join Date: Mar 2005
Location: London UK
Posts: 351
At a guess by the way, I'd say it's quite possible that the reflection is photoshopped even on their version. Could be a while playing around trying to match it, but good luck user added image

# 8 02-01-2007 , 05:08 AM
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Location: Seattle, WA
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photoshop retouching is a very common practice in print and web graphics. Dont be afraid to use it! user added image

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