I have been modelling this Poly/SubD charcter for some time in another program (ears need redoing) and would like to brind this into Maya to texture, rig, animate and render.
I have seen some really nice looking renders using the Mi skin shader (or something similar). I have little or no experience in texuring and shaders and would really appreciate some help here.
And yes, I'll can the poly hair. Just sick of looking at a bald woman. Very hard to get a 'realistic' idea of finished geometry when you are looking at a bald gal.
Thanks in advance
Regards
Jim