This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
okay, I've searched the forum and found nothing to solve this problem...
i made a simple polycube and looked at the UV Map Editor. then i started beveling the edges(2 lines), the maps in the editor splitted and i can't sew them. when i select all the edges in the editor, found out that the edges in the beveled parts aren't selected.
with this problem, i don't think i can UV map, any hints on my problem?
once you alter the topology of a mesh i.e spliting or extruding then you will have to remap the mesh, so the answer to your question is you have to re-planar map the cube and the new UV map will include your bevel you can then move and sew to your hearts content
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