Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-03-2011 , 05:03 PM
Registered User
Join Date: Mar 2011
Posts: 1

After I finished the blend shape,there is a serious problem on UV

I finished the model then i did the blend shape (facial animtion).
After this two step i work on UV mapping,
user added image

When i play the time line, problems happend...
user added image
All the texture is a mess...

Does anybody know how to fix this problem?
I do not want to redo the facial animation again and i want the UV do not in a mess anymore.

I have tired to open the input and output connections in Hyypergraph Hierachy,
i suppose it can let me delete the history individually,
i deleted the history of editing on UV,
the UV is still a mess.

Hopefully you can give me a hand.

# 2 17-03-2011 , 06:29 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
did you UV after rigging and animaion?

you could use a texture reference object.

# 3 15-10-2011 , 03:27 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Youve done something wrong, as the blendshape isnt reliant on the uv. Only vert position which is what they work from.

Also your UVs arent in a 0-1 space so you are going to have texture trouble too.

How did you set the blend shape up in the first place??


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads