Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-03-2011 , 05:03 PM
Registered User
Join Date: Mar 2011
Posts: 1

After I finished the blend shape,there is a serious problem on UV

I finished the model then i did the blend shape (facial animtion).
After this two step i work on UV mapping,
user added image

When i play the time line, problems happend...
user added image
All the texture is a mess...

Does anybody know how to fix this problem?
I do not want to redo the facial animation again and i want the UV do not in a mess anymore.

I have tired to open the input and output connections in Hyypergraph Hierachy,
i suppose it can let me delete the history individually,
i deleted the history of editing on UV,
the UV is still a mess.

Hopefully you can give me a hand.

# 2 17-03-2011 , 06:29 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
did you UV after rigging and animaion?

you could use a texture reference object.

# 3 15-10-2011 , 03:27 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Youve done something wrong, as the blendshape isnt reliant on the uv. Only vert position which is what they work from.

Also your UVs arent in a 0-1 space so you are going to have texture trouble too.

How did you set the blend shape up in the first place??


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