After I finished the blend shape,there is a serious problem on UV
I finished the model then i did the blend shape (facial animtion).
After this two step i work on UV mapping,
When i play the time line, problems happend...
All the texture is a mess...
Does anybody know how to fix this problem?
I do not want to redo the facial animation again and i want the UV do not in a mess anymore.
I have tired to open the input and output connections in Hyypergraph Hierachy,
i suppose it can let me delete the history individually,
i deleted the history of editing on UV,
the UV is still a mess.
Hopefully you can give me a hand.