Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-04-2003 , 08:39 PM
Alan's Avatar
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UV mapping Problem

Hi guys just wondering if any one can help me sort out a problem I am having with UV mapping in Polys and / or sub d's.

If you look at the image below you can see the problem the uvs appear to be bunched up togther and the texture is distorting as a result. What is the easiest way to fix this?

Thanks for any help and pointers you can give me


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# 2 18-04-2003 , 09:28 PM
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Just pull out the uv's in the editor to get them to spread apart and match the rest...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 18-04-2003 , 09:39 PM
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hmmm that's what I thought, I did try but I've resorted to to mapping again I have been at this all day and I really do think I hate UV mapping!!!! user added image

thanks for the reply though

Alan


Technical Director - Framestore

Currently working on: Your Highness

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