UV mapping Problem
Hi guys just wondering if any one can help me sort out a problem I am having with UV mapping in Polys and / or sub d's.
If you look at the image below you can see the problem the uvs appear to be bunched up togther and the texture is distorting as a result. What is the easiest way to fix this?
Thanks for any help and pointers you can give me
Technical Director - Framestore
Currently working on: Your Highness