Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-03-2007 , 10:16 AM
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what happened to nurbs Isoparms??

since version 8.5 there is some real strange behavior going on with nurbs isoparms. I cannot select them anymore like I did usually. instead of I have to drag select over the whole surface, then isoparms are shown in a weird offset. so i have to diselect all isoparms i dont need. this is such a boring workflow. it´s not only a matter with my machine.

are there some settings to change back to a normal and like usual isoparm selection. autodesk crazyness..!!


everything starts and ends in the right place at the right time.
# 2 05-03-2007 , 10:23 AM
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Falot I don't know what you have done but I have 8.5 and Isoparm selection works just the same for me , just right click slect isoparm and choose one , L click and drag for a new one.

I have checked the preferences and I can't see what might might cause your problem.

# 3 05-03-2007 , 10:25 AM
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Maybe it's just one of those random Maya gliches. Maybe resarting would solve the problem.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 4 05-03-2007 , 11:02 AM
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everything starts and ends in the right place at the right time.
# 5 05-03-2007 , 11:04 AM
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I draged a selection over 1 half of the object and this are the isoparms kind of offset I get. also I have maya8.5 installed on 4 different computers. the problem is evident on all of them. hm....

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everything starts and ends in the right place at the right time.
# 6 05-03-2007 , 01:00 PM
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ok the only thing I could find that even slightly simulated your problem was in the preferences.

so go to window/ setting/preferences /preferences then under display select Nurbs and then look at surface precision and check to see if it is on standard.

# 7 05-03-2007 , 04:36 PM
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thx for your quick reply! this is so odd. I was crating a new scene to try and everything works just fine. I can´t even reproduce my own problem no matter what. Didn´t even change any settings. I have to test it tomorrow on the other machines.


everything starts and ends in the right place at the right time.

Last edited by Falott; 05-03-2007 at 05:46 PM.
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