Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've been following the Digital tutors Character setup kit and i've stumbled across a problem.
I notice that when I move the hip control, it doesn't follow correctly. The bones move far quicker (and out of sync) than the control curve. This effects how the other curves react. This also effects My final 'global control'
How can I fix it without disconnection everything and taking what feels like 30 steps backwards...Is there a way it can be achieved in the attribute editor?
I've attached the file in question. Can someone have a look and tell me where I'm goin' wrong?