|25-03-2007, 10:21 PM||#1|
Join Date: Jan 2007
I just learned about UV mapping, just want to know how to mirror my UV?
i divided my model , then assign UV, then mirror geometry?
the texture appears inverted when i mirror
|26-03-2007, 03:45 AM||#2|
Join Date: May 2005
Location: Manchester Uk
I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.
Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh....
"No pressure, no diamonds" Thomas Carlyle