SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
Thread Tools
Old 25-03-2007, 10:21 PM   #1
Registered User
Join Date: Jan 2007
Posts: 43
Default UV Mapping

I just learned about UV mapping, just want to know how to mirror my UV?

i divided my model , then assign UV, then mirror geometry?

the texture appears inverted when i mirror

pls advise

brandy_ke is offline   Reply With Quote
Old 26-03-2007, 03:45 AM   #2
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.

Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh....
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off