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Old 25-03-2007, 11:21 PM   #1
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Default UV Mapping

I just learned about UV mapping, just want to know how to mirror my UV?

i divided my model , then assign UV, then mirror geometry?

the texture appears inverted when i mirror

pls advise

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Old 26-03-2007, 04:45 AM   #2
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I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.

Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh....
"No pressure, no diamonds" Thomas Carlyle
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