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 18-07-2007, 05:59 AM #1 malkora Registered User   Join Date: Jul 2007 Posts: 2 Thanks: 0 Thanked 0 Times in 0 Posts hopefully a quick and simple lattice problem hey i am just learning maya because i have a course i am using it in. one of the assignments i need to use the lattice deformer to make a cylinder form to the shape of a plane blueprint. i have created the cylinder and put the lattic around it, but when i go to move the lattice points, only the end points deform the cylinder, the rest doesn't deform it at all. i remember other people in my class had this problem, but i wasn't paying attention, so i was hoping someone could help me with the problem? the basic steps i take are; create the cylinder rotate x 90 degrees resize it for the body of the plane i then select the cylinder and create the lattice then i choose lattice points with only the lattice selected move the lattice point, and the cylinder doesn't deform. if needed i will attach screenshots, just hoping that someone could point out what i am doing wrong. addition; just a note incase it matters, i am using polygons Last edited by malkora : 18-07-2007 at 06:01 AM.
 18-07-2007, 12:40 PM #2 Weyu Registered User     Join Date: Nov 2006 Location: Sweden Posts: 482 Thanks: 0 Thanked 2 Times in 3 Posts I´m not very fond of line modeling myself but it´s an intressting question, as long as it is an polygon now you should be able to deform it by moving the vertixes. A picture might give us more insight.
 20-07-2007, 09:56 AM #3 Falott Registered User     Join Date: Jan 2005 Location: vienna Posts: 1,095 Thanks: 3 Thanked 20 Times in 18 Posts you have to increase the divisions of your lattice. in the channelBox look under SHAPES of your ffd1LatticeShape. there you can change the S, T and U divisions. to deform a plane into a shape of a cylinder I´d rather use one of the non-linear deformers like Bend. you have to place the deformer (rotation/translation) to get the desired effect. __________________ everything starts and ends in the right place at the right time.
20-07-2007, 03:14 PM   #4
malkora
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Quote:
 Originally posted by Falott you have to increase the divisions of your lattice. in the channelBox look under SHAPES of your ffd1LatticeShape. there you can change the S, T and U divisions. to deform a plane into a shape of a cylinder Iï¿½d rather use one of the non-linear deformers like Bend. you have to place the deformer (rotation/translation) to get the desired effect.
i was able to figure it out, and it was similiar to what you suggested. instaed of adding divisions to the lattice i had to add divisions to the cylinder.

of course after it makes sense, can't deform where there are no vertices

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