This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
after finding the help files, i've come across a problem i cant find within them, & i spent several hours trying as best i could to figure it out...
so... how do i make the wheels and all the other tiny parts that are everywhere, use just one piece of the skin instead of all these separate parts? this is all so confusing to my mind.
thats what UV mapping is, arranging The UV's to make it usable when texturing. the only thing you can do is move the UV's around until it looks like how you want it.
Thanks for the replies the video was really useful, although I haven't gotten the UV map fixed yet, but i hope i eventually will get it all right and into that tiny square
Well that will be useful, the current one is for 3.0 and isn't very in depth, currently I'm stuck on adding the AABBs to the model, how many are needed the tutorial doesn't say....
Yes you are right there Dunkel the AABB is an axis aligned box. Really though you should only make the AABB once u have checked the models size in the game or else you will have to resize the AABB along with the model. Oh and concerning the tutorial I tried to go as much indepth as I can on it. Should be ready this week , you can also contact me via MSN.
ah, i thought i had to finish all that to be able to look at the model in game, i've tried several times to export the model to .mod and when i open it it crashes the tanks viewer but i cant wait for the tutorial i'll talk to you on msn when i see you on.
If Tanks crashes it doesnt necessarily mean there is a problem with the model. My Russian SU-34 ground attack aircraft has about 9000 poly's and when I exported it properly tanks "OVERFLOWED" but when I opened it in resource editor everything was fine. Half the work of making a new unit is coding it in the resource editor.
Also remember to triangulate and have AABB present when exporting or else you will have more work and it wont export. Hope that helps and tutorial is coming along fine its quite length as well.
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