This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Can anyone tell me how to make a shadow appear on the ground. I modeled a dungeon, and I have bars in the windows and I will have a light fog shining through and I want a shadow of the bars on the ground.
I am trying to light this dungeon as a night scene where it's dark but I can see detail. I was able to do that but I also wanted a light fog going through the window and a shadow of the bars to show on the ground. When I put the light fog through the window and make sure shadows are checked it just gives me a light fog but no shadows of the bars on the ground.Also isn't there a way to change the light fog to a box shape, so I can fit it perfectly through the window.
I figured it out happymat thanks. I had a glass window in front of the bars and I guess it effected the shadows. I deleted the glass and they showed up fine. Here is my final render. By the way is there a tut around on how to create transparency maps. By the way let me know what you think. I will do a daytime render next.
There's a free tutorial on this site showing how to create and use alpha maps and I made a quick tutorial for someone a while back showing how to use light fog with transparency maps....
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