Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-01-2012 , 07:56 PM
Registered User
Join Date: Jan 2012
Posts: 2

Maya 2011 Software Render: difficulty making shadow catcher

It seems that I'm following the direction I've found after a lot of googling, but still I'm unable to make this work.

Using Maya 2011 on a Mac, software render engine.

Just a simple plane that I want to be invisible in a render, but to show shadows falling on it in that render. I created the plane, and assigned a usebackground shader, but in all the renders I've tried the plane just shows up in the render as black. I tried changing the shadow mask and matte opacity to various values, no effect. I still get a solid black plane showing up.

Is there some other setting I'm not getting?

Many thanks in advance!

# 2 16-01-2012 , 08:51 PM
Registered User
Join Date: Jan 2012
Posts: 2
Okay, if I create a new scene with just a sphere and a plane to catch the shadow, it works. The problem seems to be something in the scene I got from my instructor, because I go through the same steps there and I get the black plane.


Time to go ask him WTF.

Thanks anyway!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads