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Old 12-09-2007, 02:21 PM   #1
gubar
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Default Facial expressions - clusters or blend shapes?

HI,

clusters for opening and closing the eyes would be best I think, but not sure about others (smile, frown, growl, scared etc).

Looking over differing tutorials just now, just wondered what you folks thought.

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Old 12-09-2007, 02:23 PM   #2
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Blend shapes all the way for me.
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Old 12-09-2007, 02:26 PM   #3
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Was thinking the same thing, except for the eyes. Do you know gster, is it necessary to copy your whole mesh each time for each expression? Given the I just want to do the face just now.

cheers,

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Old 12-09-2007, 02:29 PM   #4
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If I was just doing blendshapes on the head then it would be more efficient to separate the head and duplicate that just for the blendshapes.
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Old 12-09-2007, 02:31 PM   #5
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thanks jsprogg,

but when you combine the head back onto the body, I don't think it will recognize the blends anymore, since it would be a different mesh - is there a workaround?

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Old 12-09-2007, 02:34 PM   #6
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don't combine it ,group the body and head together .
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Old 12-09-2007, 02:50 PM   #7
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Does it loose the shapes?

I thought if you sepperated the head form the body then made the different bits re attached it kept them, just as long as the vertex order is the same???
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Old 12-09-2007, 02:53 PM   #8
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Not looked at this but it looks just what your after

http://www.digitaltutors.com/chit_ch...ead.php?t=5333
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Old 12-09-2007, 03:48 PM   #9
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Its ok to make your blend shapes on your detached head then reattach it, the blends will be remembered, well at least from my experience they do.

hope this helps

Chris
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