Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-10-2007 , 02:36 AM
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UV mapping when I've got a texture - but it's mapping to default grid


know when you map, and you've not assigned a texture, you get the black and white grid? I've assigned a texture, but any new maps I make are assigned to that grid. After each map, I have to keep on selecting my whole object, and reassigning it to the material which has my texture, whichis a bit of a pain. Even if I connect the edges, I still have my texture on most parts, but with patches of the black and white check.

Anyone know what's going on?



# 2 14-10-2007 , 08:01 AM
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Under the UV menu make sure Assign new material to projection is turned off... I don't have maya in front of me right now, so I *think* that's what it's called.

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