Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-02-2008 , 01:24 PM
Join Date: Jan 2008
Posts: 20

extruding edges

hey there, I want to extrude edges from a quarter of a circle and I want them all to come straight out, all at once to get it exact. but all I get is the result as in the picture. Ive tried different ways of extruding but none seem to do the trick does anyone have any tip?

thank you

Attached Thumbnails
# 2 11-02-2008 , 06:29 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Select the edges, then extrude them out using the Blue Handle on the default manipulator that appears when you press extrude. (See Image #1)

This should leave the edges relatively straight but not 100% straight. A Quick way to fix this is to select the Vertices's of the edgeloop extruded, and the edges that They originated from (the edges you selected when you performed the extrusion) And simply scale them down until it's flat.
You will have to do this to the bottom and side edges separately. (see Image #2)

user added image

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
[long pause] "Friend!!"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads