Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok, I have been extruding multiple edges and every single time, the edges are not together, so I ended up merging the vertices one by one. Is there a better way to merge multiple edges without merging the vertices afterwards?
Better explaination is from the pic below...
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