Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-02-2016 , 10:15 PM
Skalman's Avatar
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Join Date: Apr 2012
Posts: 293

Multiple edges overlapping

Hey, I thought I figured out all those modelling problems by now. Apparently I havent. I'm creating a pattern for a snow-shoe (will bevel the edges and delete the faces that shouldn't be there). I've tried merging vertexes, exporting & importing, deleting faces. I've got nothing. It's so weird. Here are some printscreens:

user added image
user added image
^With this, I tried inverting the selection and deleting all, still didnt work.
user added image

Got any clues? I might find another way, to finish this, but it's just so weird to me. Merging vertexes should work shouldn't it? I've separated, but the operation won't go through. So I'm really clueless right here

Thanks in advance
- Skalman

I extruded without the keep faces together option on, combined and merged vertexes and it worked. Still I'm curious why this happened

20 year old guy from Sweden

Big Bob Marley fan
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Maya, Mudbox and Photoshop user

Full name: Marcus Ralman

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Last edited by Skalman; 20-02-2016 at 10:20 PM.
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