SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Polygon count whats high /Whats low?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 12-02-2008, 10:21 AM   #1
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default Polygon count whats high /Whats low?

Well I am working on my first nice looking robotic character he has around 30 K of polys. It originally had say 50 K but I reduced the count my lowering the poly count in many areas. On average whats a high count for a charcter/model and whats considered reasonably low poly?
I will sometime when the detail fills in and the UVs are done I'll show it.
jm82792 is offline   Reply With Quote
Old 12-02-2008, 12:08 PM   #2
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

jm82792 it really depends on what you intend to do with model, for instance if you are just creating a single rendered image you really don't have to worry too much about poly count as long as your machine can handle it RAM wise.It's only when you get into the area of game modeling and animation you have to worrry about poly count.Game models these days can go quite high but an average would be between 7k to 12 k , as for animation it depends on how much you have in the scene and can animate successfully with the amount of polys you have.
30k would be exceptable for animation but a little too high for games as it stands right now.
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 12-02-2008, 02:09 PM   #3
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Okay,I dunno I could jsut make a low poly game version and a high poly version. I am suing rsut for the UVs so low poly does not affect the looks too much. My computer is handling 50K fine on a dual core 1.6 ghz with a gig of ram on an intergrated graphics card.
On the side are there nay idiot proff GUI game making applications ?
jm82792 is offline   Reply With Quote
Old 12-02-2008, 02:18 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

it depends a lot on the game. A game I've worked on using Unreal3 had the main character at a little less than 7000, and other NPCs at around 4000-5000. Some go higher.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 12-02-2008, 05:59 PM   #5
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Okay well I can lower detail then make it game worthy.
for practice without losing looks. I will keep a high poyl high detail one for maybe an animation for later.
jm82792 is offline   Reply With Quote
Old 12-02-2008, 07:19 PM   #6
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

high poly modeling is definitely good to know. Games are getting to a point where a high and a low poly model is required, to generate normal maps and the like.

For example, I made a prop recently and the low poly version was something like 400 polys while the high was easily over 10000.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 13-02-2008, 07:18 AM   #7
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Okay I need to better understand more what normals are and such,I can practice low poly from a high poly model and so on. I am still new to all of this so I am just starting to get over the learning curve. I'll work on making a ultra low poly then a game poly count then a film poly count for fun then later after I hopefully rig it with walk,run whatever cycles i'll hopefully show it.
Thanks
Josh

Last edited by jm82792 : 13-02-2008 at 07:21 AM.
jm82792 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.