A fluted column is a column with grooves carved on the sides, like this style.
I want to make one since the ones I make now are just really dumb looking ones consisting of a cylinder thats wider at the base and narrower at the top.
C. P. U. Its not a big processor... Its a series of pipes!
that's takes some vertex manipulation for a poly cylinder...
after creating a cylinder with around 36 or so spans around and only one down, start in the top view and start lasso (box selection) selecting every other vertex - and make sure to select the top and the bottom... (it's hard to describe without pix, and i'm at work so no maya, no image hosting... and no internet at home <sigh>)
making sure your origin is centered, you want to rotate the selection so the vertices you selected are closer to the ones you didn't select (so it looks like pairs of vertices - but not TOO close together). then select every other face (the wider faces) and do an inverse extrude... instead of pushing faces out, pull them in.
I wouldn' t use poly'sfor that;
in maya go to your topview window pane and either create a nurbs curve and manipulate the cv's or create a curve using the curve tool then reshape and duplicate the curve and loft everything....just my 2 cents
It sounds like that polys are easier... tbh, I've never really used nurbs. Seems like I have a lot of reading to do.
I am just wondering, since I still haven't found time for Maya yet, that is there any precise way to manipulate verts in a cylinder. I know you can type in the values for their positions, but when you have lots of them its impossible to do.
C. P. U. Its not a big processor... Its a series of pipes!
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