Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-03-2008 , 07:20 PM
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Join Date: Mar 2007
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IK pole vector question

Hi folks,

my character has objects I use as pole vectors for his elbow joints.

Would you normally parent constrain this to the wrist control so that it moves with your arm, or animate is separately for every move of the arm joints?

cheers

gubar

# 2 29-03-2008 , 12:13 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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seperately works fine for me, i often animate it in relation to my arm translations and to do this properly i need it seperate.

# 3 01-04-2008 , 08:58 PM
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Join Date: Dec 2007
Posts: 52
I usually parent my knee controls to my feet and my elbow controls to the torso controller.

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